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Suggestions

10 suggestions

Mind control resistance on drones

Balance May 29, 2026 by Legato
The occasional unit with flavorful mind control resistance can be justified on the gameplay side ...
2
The occasional unit with flavorful mind control resistance can be justified on the gameplay side by providing some potential counterplay opportunity. ARC has so many units immune to mind control that MC commandos often suffer a sharp drop in effectiveness while the ARC player is just playing normally. It has been stated that the fact that drones can be shut off is the counterbalance; however factions without MC commandos can also do this - this does not address the hit to MC commando specifically (and IMO turning off drones is trivially avoidable for an ARC player anyway).

Remove mind control resistance on loaded transport

Balance May 29, 2026 by Legato
Originally implemented to address potential balance concern of losing a transport filled with hig...
2
Originally implemented to address potential balance concern of losing a transport filled with high value units that did not turn out to be problematic as gameplay developed. This function does not protect transports - transports on transport missions avoid combat units (including mind control commandos) as a rule. This 'ability' is primarily used to make units that have combat roles such as IFVs and Vulcans practically immune to mind control.

Make Comm Center more readable when captured

QoL May 29, 2026 by Legato
When a Comm Center is held by a player, depending on the player color chosen, it runs the extreme...
2
When a Comm Center is held by a player, depending on the player color chosen, it runs the extremes of being instantly distinguishable as owned, or so difficult to distinguish from neutral state at a glance that people ignore them.

Make rocket soldiers more readable at a glace

QoL May 29, 2026 by Legato
Often difficult to tell between rockets and infantry (and less problematically some other infantr...
2
Often difficult to tell between rockets and infantry (and less problematically some other infantry units), yet is often one of the most important units to be able to identify due to the fragility of air units and extremely high dps for cost, can be worsened by player color being close to rocket tube color, especially difficult on snow.

This is issue is most apparent when early harassing infantry groups with units like Apaches, missing a rocket troop or two and severely damaging or destroying such a unit can have a huge impact on the progression of the game.

Adding an additional accent color to differentiate rather than just relying on white might help.

Toggle bounty popups

UI May 29, 2026 by Violet-n-red
Have a toggle to hide kill bounty numbers. Reason: The numbers can be obtrusive and distractin...
2
Have a toggle to hide kill bounty numbers.

Reason: The numbers can be obtrusive and distracting, yet also it's not important to know exact amount of credits rewarded per kill.

New Collector Bonus

Balance May 29, 2026 by HyperVexed
I believe Collector is in need of something more. Most of their features appear late game, all of...
1
I believe Collector is in need of something more. Most of their features appear late game, all of their bonuses only affect their support superweapon, and overall nothing they have is particularly powerful at any point in the game.

Some ideas include regen for infantry on tiberium or passive regen for buildings and defenses but that may intrude on the leecher's role of being a healer.

Another idea I have is making the radius of suppression for the mastermind bigger. Or even making watchers suppress their targets, making them a potential harvester harrasser.

Unit Lost only plays outside of screen, pings map

QoL May 29, 2026 by Violet-n-red
There's no need for repeated continuous "Unit lost" notification when the reported losses are hap...
1
There's no need for repeated continuous "Unit lost" notification when the reported losses are happening right there on the screen. But also it's impossible to locate a loss if a player has many rifles scattered across the map. Would be nice to have this notification happen only when a loss occurs off screen, but also for it to produce a map ping than can be jumped to with Jump To Last Radar Event key (Space).

Make refineries and barracks buildable from start

Balance May 29, 2026 by Violet-n-red
Remove requirement of a power plant from barracks and refineries - so all 3 building are availabl...
0
Remove requirement of a power plant from barracks and refineries - so all 3 building are available from the beginning of the game.

Reason: let players make decisions sooner.

Additionally, maybe construction yard could produce about 30 power on its own to cover the demand of refinery or barracks. Or not - Hyper says it might make getting covenants way harder.

Notification for new enemy support power countdown

UI May 29, 2026 by Violet-n-red
Generated voice notification for when a new globally visible countdown for hostile support or sup...
0
Generated voice notification for when a new globally visible countdown for hostile support or super power appears. Something like "New hostile support power detected".

Structure damage affects production speed

Balance May 29, 2026 by Violet-n-red
Just how power plant durability affects their power output, maybe all sorts of production facilit...
-2
Just how power plant durability affects their power output, maybe all sorts of production facilities should scale their production rate with missing health.